set_ent_data

Syntax

native set_ent_data(entity, const class[], const member[], any:value, element = 0);

Usage

entity
Entity index
class
Class name
member
Member name
value
Value to set
element
Element to set (starting from 0) if member is an array

Description

Sets an integer value to an entity's private data based off a class
and member name.

Note

Unlike the [get|set]_pdata_* natives that require compiling the class
member offset into the plugin, this native instead retrieves the
necessary offset from the AMXX gamedata files at runtime, based on the
provided class and member name.

Note

This native is safer than [get|set]_pdata_* as it can perform stricter
offset and typing checks.

Note

This native is used to access the following (C++/engine) data types:
integer, boolean, short, character, pointer, stringint and function.
Unsigned variants (if applicable) are supported and will be converted
automatically.

Return

This function has no return value.

Error

If an invalid entity is provided, either class or member is
empty, no offset is found or an invalid offset is retrieved,
or the data type does not match, an error will be thrown.