forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
attacker | Attacker client index |
victim | Victim client index |
damage | Damage dealt to victim |
wpnindex | Weapon id |
hitplace | Body hitplace |
ta | If nonzero the attack was a team attack |
Called after a client attacks another client.
For a list of possible weapon ids see the CSW_* constants in amxconst.inc
For a list of possible body hitplaces see the HIT_* constants in amxconst.inc
This forward ignores the return value.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.