native cs_set_hostage_foll(index, followedindex = 0);
Hostage entity index
New entity to follow
Sets hostage to follow an entity.
Hostages can theoretically follow any entity in the game, so the followedindex does not have to be a client index.
Тази функция няма връщаща стойност.
If the provided entity index is not a hostage, an error will be thrown.