enum Color { NORMAL = 1, GREEN, TEAM_COLOR, GREY, RED, BLUE } new TeamName[][] = { "", "TERRORIST", "CT", "SPECTATOR" } ColorChat(id, Color:iType, const szMsg[], any:...) { static szMessage[256] switch(iType) { case NORMAL: szMessage[0] = 0x01 case GREEN: szMessage[0] = 0x04 default: szMessage[0] = 0x03 } vformat(szMessage[1], charsmax(szMessage), szMsg, 4) replace_all(szMessage, charsmax(szMessage), "!n", "^x01") replace_all(szMessage, charsmax(szMessage), "!t", "^x03") replace_all(szMessage, charsmax(szMessage), "!g", "^x04") static iTeam, ColorChange, iIndex, iMsgType szMessage[192] = EOS if(id) { iMsgType = MSG_ONE iIndex = id } else { iIndex = FindPlayer() iMsgType = MSG_ALL } iTeam = get_user_team(iIndex) ColorChange = ColorSelection(iIndex, iMsgType, iType) ShowColorMessage(iIndex, iMsgType, szMessage) if(ColorChange) Team_Info(iIndex, iMsgType, TeamName[iTeam]) } ShowColorMessage(id, iType, szMessage[]) { message_begin(iType, get_user_msgid("SayText"), _, id) write_byte(id) write_string(szMessage) message_end() } Team_Info(id, iType, iTeam[]) { message_begin(iType, get_user_msgid("TeamInfo"), _, id) write_byte(id) write_string(iTeam) message_end() return 1 } ColorSelection(iIndex, iType, Color:Type) { switch(Type) { case RED: return Team_Info(iIndex, iType, TeamName[1]); case BLUE: return Team_Info(iIndex, iType, TeamName[2]); case GREY: return Team_Info(iIndex, iType, TeamName[0]); } return 0 } FindPlayer() { static i i = -1 while(i <= get_maxplayers()) { if(is_user_connected(++i)) return i; } return -1 }
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.