Function | Description |
---|---|
is_basebuilder_active | Returns whether Base Builder is active. |
bb_register_zombie_class | Registers a custom class which will be added to the zombie classes menu of BB. Note: The returned zombie class ID can be later used to identify the class when calling the bb_get_user_zombie_class() natives. |
zp_register_zombie_class | This function has no description. |
bb_get_class_cost | Returns a zombie classes cost. |
bb_get_user_zombie_class | Returns a player's current zombie class ID. |
zp_get_user_zombie_class | This function has no description. |
bb_get_user_next_class | Returns a player's next zombie class ID (when they respawn). |
zp_get_user_next_class | This function has no description. |
bb_set_user_zombie_class | Sets a player's next zombie class ID (when they respawn). |
zp_set_user_zombie_class | This function has no description. |
bb_is_user_zombie | Returns whether a player is a zombie. |
zp_get_user_zombie | This function has no description. |
bb_is_user_banned | Returns whether a player is banned from building. |
bb_is_build_phase | Returns whether the game is still in the build phase. |
bb_is_prep_phase | Returns whether the game is in the preparation phase. |
bb_get_build_time | Returns the current build time (in seconds). |
bb_set_build_time | Sets the build timer to a specified number. |
bb_get_user_color | Returns the players current color ENUM. |
bb_set_user_color | Sets the build timer to a specified number. |
bb_drop_user_block | Drops the users entity (if he has one). |
bb_get_user_block | Returns the users entity.. |
bb_set_user_block | Sets the users current moving block to the entity specified. |
bb_is_locked_block | Returns whether a block is locked or not. |
bb_lock_block | Locks specified block if applicable. |
bb_unlock_block | Unlocks specified block if applicable. |
bb_release_zombies | Releases the zombies if valid. |
bb_set_user_primary | Sets their "primary weapon" (weapon that is drawn at round start). |
bb_get_user_primary | Returns their current primary weapon. |
bb_get_flags_build | Returns current mod admin flags for the following |
bb_get_flags_lock | This function has no description. |
bb_get_flags_buildban | This function has no description. |
bb_get_flags_swap | This function has no description. |
bb_get_flags_revive | This function has no description. |
bb_get_flags_guns | This function has no description. |
bb_get_flags_release | This function has no description. |
bb_get_flags_override | This function has no description. |
bb_round_started | Called when the zombies are released at the end of the build or preparation phase |
bb_prepphase_started | Called when the preparation phase begins at the end of the build phase, before zombie release |
bb_buildphase_started | Called when the build phase begins When the round starts (logevent) |
bb_zombie_class_picked | Called when a player picks his NEXT zombie class |
bb_zombie_class_set | Called when a player has his CURRENT class applied. (respawn) |
bb_block_pushpull | Called when a player pushes or pulls an entity |
bb_grab_pre | Called when a player grabs an entity Before entity successfully grabbed |
bb_grab_post | Called when a player grabs an entity After the entity is grabbed |
bb_drop_pre | Called when a player drops an entity Before entity actually dropped |
bb_drop_post | Called when a player drops an entity After the entity is dropped |
bb_new_color | Called when a player receives a new color Only when they random or select from menu |
bb_lock_pre | Called when a player locks an entity Before entity actually locked |
bb_lock_post | Called when a player locks an entity After the entity is locked |
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.